Unity jump physics
Enter the jump height and time, get the gravity and initial velocity.
- Category
- SCP:SL, Steam and Unity
- Price
- free
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Everything is calculated in your browser. Nothing you type is sent to our server.
How to use it in three steps
The tool as a schematic with this page's example. Each step's number stands where you take it: in the fields, at the result or outside the tool.
Enter the jump height in Unity units.
Enter the time to the apex, or the gravity.
Put the result into a Rigidbody or a character controller.
Six jumps worked out from the height
Gravity and take-off speed come from what a designer knows: how high and how long. It is plain kinematics, so the expected result comes straight from the formula.
h 2, time 0.4 sthe example from the tool's descriptionh 1, time 0.5 sa lower, slower jumph 2, time 0,25 sa comma instead of a doth 2, gravity -9.81Unity's default gravityh 2, gravity 9,81gravity without the minush 0, time 0.4 szero height6 of 6 cases as expected
Questions
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