Ebitengine: our changes to an open source project
A 2D game engine in Go, used in games released for computers, phones and consoles.
- Language
- Go
- GitHub stars
- 13,546
- Project site
- ebitengine.org
The changes merged into Ebitengine
Audio tests that waited on real time now run on synctest's fake clock, CI runs the race detector for every package, and gamepad support no longer fails when inotify is unavailable on Linux.
- Pull request #3849merged on 6 October 2026
- Pull request #3848merged on 3 October 2026
.github/workflows: run go test -race for all packages
github.com/hajimehoshi/ebiten/pull/3848 - Pull request #3705merged on 13 September 2026
internal/gamepad: don't fail when inotify is unavailable on Linux
github.com/hajimehoshi/ebiten/pull/3705
What it taught us
Tests that wait on real time are slow and flaky. A fake clock gives the same results on every run.
Other projects with our changes: Go
21 projects in this technology have our merged changes. The bar is the repository's stars, next to it the number of our changes. Each row leads to the project's page.
Ebitengine among all our changes
Day by day from 5 September 2026 to 11 October 2026. A column is every change merged that day, the accent is the changes in Ebitengine.
- Changes in Ebitengine
- Changes in other projects
3 merged changes in Ebitengine
The first on 13 September 2026, the latest on 6 October 2026.
On the same days
Changes of ours were also merged into: Whoops, compromise, Serilog, Pagefind, Satis, Scramble and 2 projects more.
Questions about our changes to Ebitengine
Where these changes come from, who merged them and whether we can fix something in your library.
Read next
More about this work and the other projects with our changes.
Using Ebitengine in your project?
If something in it does not work, we fix it at the source and leave a workaround until the release. We reply within an hour.