VulCode

Ebitengine: our changes to an open source project

A 2D game engine in Go, used in games released for computers, phones and consoles.

All contributions
Language
Go
GitHub stars
13,546
Project site
ebitengine.org
3merged changes
From 13 Sep 2026 to 6 Oct 2026.
Number 14 of the 64 GitHub projects with our changes, by stars. First is Zed (91,587).

The changes merged into Ebitengine

Audio tests that waited on real time now run on synctest's fake clock, CI runs the race detector for every package, and gamepad support no longer fails when inotify is unavailable on Linux.

What it taught us

Tests that wait on real time are slow and flaky. A fake clock gives the same results on every run.

Go

Our projects in this technology, their screens and when we choose it.

Other projects with our changes: Go

21 projects in this technology have our merged changes. The bar is the repository's stars, next to it the number of our changes. Each row leads to the project's page.

Ebitengine among all our changes

Day by day from 5 September 2026 to 11 October 2026. A column is every change merged that day, the accent is the changes in Ebitengine.

  • Changes in Ebitengine
  • Changes in other projects

3 merged changes in Ebitengine

The first on 13 September 2026, the latest on 6 October 2026.

On the same days

Changes of ours were also merged into: Whoops, compromise, Serilog, Pagefind, Satis, Scramble and 2 projects more.

The whole period

125 merged changes in 65 projects.

Questions about our changes to Ebitengine

Where these changes come from, who merged them and whether we can fix something in your library.

Using Ebitengine in your project?

If something in it does not work, we fix it at the source and leave a workaround until the release. We reply within an hour.