Game studio and video game websites with a press kit
A website that feels like part of the game: a trailer on the first screen, a Steam wishlist button, a press kit for media and creators and a newsletter that gathers players before launch.
A game page built for wishlists
Before launch one thing matters: how many players wishlist the game or join the newsletter. Every part of the page works for that.
The trailer on the first screen
The video loads only after a click, so the page opens fast on phones too.
A Steam wishlist button
It goes straight to the game's Steam page. The platform integration is described under Steam.
A pre-launch newsletter
A one-field sign-up and an email on launch or demo day, sent from your own list.
A page that fits the game
Colours, type and motion from the game's own material. The design can come from Aphrodi, and we build it.
What we connect the game website to
A few links that save the team work with every update.
Game page
from the first screen down
Trailers and dev diaries embedded without slowing down the first screen.
A wishlist button and links to the game page, plus Steam sign-in for tournaments.
Sign-up on the website and a launch-day send from a list the studio owns.
A press kit a journalist can use in a minute
Media and creators look for the same information. A press kit on the website gathers it in one place, with files to download.
The press kit on the game page
What a journalist or a creator sees on opening the press kit.
Facts first
Studio, date, platforms and price in the first lines, because everyone asks for them.
Copy-ready descriptions
Two lengths, so editors do not have to write their own.
Files in one place
Logo, screenshots and trailer to download, always up to date. Files updated from the panel, no zip files sent by email.
Creator keys in the studio panel
What the studio sees when a creator asks for a key.
Keys through a form
Creators request keys through a form, and you see the requests in the panel.
A key pool
The studio uploads the keys, and the panel counts how many went out and how many are left.
The result before sending
Before you send, you see which address the key goes to and how many stay in the pool.
From announcement to launch
The game page changes with the project. We plan it from the start so it does not get built three times.
- AnnouncementA coming soon page with the logo and a newsletter sign-up
- Game pageTrailer, description, Steam wishlist and press kit
- Demo and festivalsA demo section, event dates and news
- LaunchBuy buttons, reviews and a changelog
- AnnouncementAn address to share and the first player list
- Game pageA page to send media traffic to
- Demo and festivalsNews without a developer
- LaunchA page ready for launch traffic
- AnnouncementA one-field newsletter sign-up
- Game pageThe game on their Steam wishlist
- Demo and festivalsAn email on demo day
- LaunchAn email on launch day
The list from the announcement
Players Studio. A one-field sign-up and an email on launch or demo day, sent from your own list.
Media traffic
Studio Players. Before launch one thing matters: how many players wishlist the game or join the newsletter. Every part of the page works for that.
Questions game studios ask
What small and mid-sized teams ask us.
Read next
Tournaments, community and the creators who will show your game.
Show us your game
Send a trailer or screenshots and tell us what stage production is at. We will reply with a page plan and a free quote.



