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Pterodactyl vs Pelican in 2026: which game server panel to choose
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Pterodactyl vs Pelican in 2026: which game server panel to choose

Licence, panel database, admin area, plugins and in-place migration: how Pterodactyl and its fork differ today

DualFroz - VulCode CEODualFroz - VulCode CEO·6 October 2026·2 min read

Pelican started as a fork of Pterodactyl. Both run game servers in Docker containers and control them through the Wings daemon on each node, but they part ways on points that matter more to a hosting company than the look of the panel.

Pterodactyl and Pelican side by side

PointPterodactylPelican
LicenceMITAGPL-3.0
Releasesstable 1.x line, 1.12.0 to 1.15.1 during 2026heading for 1.0 through a series of betas
Panel databaseMySQL or MariaDB, plus RedisSQLite by default, or MySQL, MariaDB and PostgreSQL
Panel interfaceLaravel with a React front endLaravel and Filament, with roles for admins

The licence decides what happens to your changes

MIT lets you modify Pterodactyl without publishing your changes. AGPL-3.0 requires a modified version that people use over a network to offer them its source code. A host that patches Pelican's core therefore has to make that code available to its customers.

Moving over from Pterodactyl

Pelican upgrades a Pterodactyl database in place: users, servers, nodes, eggs and API keys carry over, and game servers keep running on their files. Themes and panel modifications do not carry over. In Pelican those belong in plugins, which add features without touching core files. Our fix for plugin updates was merged into Pelican (#2598), so we know that mechanism from the inside.

If you want to sell servers in the same panel where customers manage them, there is a third route: Flaem combines a game panel with a store, a wallet and KSeF invoicing, and takes over running Wings nodes without shutting servers down.

Setting up Pterodactyl, theming it and connecting it to billing is covered on our Pterodactyl integration page.